this was from a while ago but it still works!.. kinda
when the custom character is Deselect it doesn't play the Deselect animation, and the campfire just goes to the custom character, now i don't see you coming back to fix it anytime soon but it would be nice
Will this mod be expanded to also take custom sitting/select/deselect animations?
Edit: Also, when I try to load with my custom character I made, O.W.L on the ntt tag, it causes a plague of fish to start populating the screen with these errors, this one for my character related to his accuracy function: owl.race.gm;[25:18] Couldn't find any instances of 0 (Player). Then your mod: ...gml[28:26] '145144' (increases as fish appears) (CustomObject) does not have a variable 'spr_idle'
That's not on me, you need to adjust your race's create function in order for it to work right. I might think about making it look for custom animations though, good idea.
The accuracy one is on me, but the spr_idle issue shouldn't be happening, because looking at the character Dasher, he was able to load in correctly and the global.spr_idle and spr_idle were set up exactly the same way I had it set up.
Charger code snapshot:
Owl code snapshot, used the Melting example character script to base it off of:
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I have more than 20 characters maybe that is the problem xd
F I S H
this was from a while ago but it still works!.. kinda
when the custom character is Deselect it doesn't play the Deselect animation, and the campfire just goes to the custom character, now i don't see you coming back to fix it anytime soon but it would be nice
Will this mod be expanded to also take custom sitting/select/deselect animations?
Edit: Also, when I try to load with my custom character I made, O.W.L on the ntt tag, it causes a plague of fish to start populating the screen with these errors, this one for my character related to his accuracy function: owl.race.gm;[25:18] Couldn't find any instances of 0 (Player).
Then your mod: ...gml[28:26] '145144' (increases as fish appears) (CustomObject) does not have a variable 'spr_idle'
That's not on me, you need to adjust your race's create function in order for it to work right. I might think about making it look for custom animations though, good idea.
The accuracy one is on me, but the spr_idle issue shouldn't be happening, because looking at the character Dasher, he was able to load in correctly and the global.spr_idle and spr_idle were set up exactly the same way I had it set up.
Charger code snapshot:
Owl code snapshot, used the Melting example character script to base it off of: